Hi, I'm Peter. I'm a creative leadership Swiss army knife. This is—I guess—my portfolio.
I live in the woods north of Copenhagen and a I’m proud father of four kids.
Profile Summary
I am a creative director, game designer and game director, with extensive experience leading game studios, teams and productions, in different startups that I’ve co-founded.
Lots of my work experience has been being a doula for game teams. I’m a vision bearer, designer and people leader, more than a project manager. I’m about individuals and product/business strategy, rather than timeline and budget.
I excel in helping organisations, development teams and creatives produce their best creative work. I believe in play and fun as instruments for meaningful communication, learning, experience and growth.
For a more complete chronologic overview please refer to my LinkedIn profile.
Since 2000 I've helped build four game companies.
Besides my kids, that's the achievement I'm most proud of.
Biodome Games, 2017 - Current
I founded Biodome Games with Tobias Thorsen in June 2017 on the ashes of Cape Copenhagen. Third time’s a charm, as you say.
In Biodome Games we try hard to apply everything we learned from the past companies. The most significant difference being, that we focused 100% on developing our own games, while staying small and lean.
FRVR Studio Spelunca, 2021 - 2022
Spelunca was a first-party studio founded by FRVR Ltd. after we at Biodome accepted an aqui-hire offer. Spelunca was a direct continuation of our work in Biodome Games. Main difference was, that the company was fully owned by FRVR Ltd. and that we grew the team to 6 people.
Then, ultimo 2022 FRVR decided to divest in first-party studios, so we rolled back into Biodome Games...
Cape Copenhagen, 2008 - 2017
I was a co-founder, the creative director and—in two periods—the CEO of Cape Copenhagen.
Cape was founded as Space Time Foam in April 2008 with Tobias Thorsen. Later Brian Meidell joined as an equal partner.
For a couple of years Cape was a World leading ad game development studio in the kids games space. Literally millions of kids around the World played games developed by Cape, for clients, every day, for several consecutive years.
At Cape we produced around 65 games for domestic and international clients, a handful of proprietary titles and a large number of explorative prototypes for clients. Cape was deeply involved in early product development of several major product lines for our clients.
The company employed 42 people at the peak.
What makes me really proud of what we achieved, is when I meet families who has played the games we made, and have fond memories about it. And, when I meet former colleagues, and they tell me, they miss working at Cape.
Cape went out of business in june 2017.
Below is a small selection of the games made at Cape Copenhagen:
Titoonic, 2000 - 2008
I was a co-founder and creative director at Titoonic.
Founded in 2000 with Tomas Landgreen Titoonic was the first 'real' company I co-founded. Starting out with a vague idea of making "animation for the web", we more or less accidentally ended up doing Flash based web games.
Against all odds the company survived the .com fallout and the aftermath of 9/11, and lived on to become an international force in Flash games.
Titoonic grew to a staff about 30 people at the peak. During the years I was with the company, it shipped more than 100 games. The majority of these Flash-based branding games for a wide range of international clients, some of which are shown below.
I left the company in April 2007 to form Space Time Foam, that went onto become Cape Copenhagen. Titoonic went bankrupt in February 2008 in the wake of the financial crisis and a series of very unfortunate events.
I subscribe to this philosophy: A company must make money, but that's not what we look forward to, when we get out of bed.
We look forward to doing something meaningful, something that makes a difference, with people we care about. We must strive to leave the people we reach, society and the environment, in a better condition than before we touched it.
How do we invent the new? And is it enough to invent something useful? How about making something enjoyable while we’re at it? Or even fun?
I believe that everything is better with play. Fun and play lead to better answers for the big WHYs. Imagine that something as mundane as ordering a pizza, or paying a bill was fun. Silly thought? I think not.
The slides below is an attempt at summarising my approach to creative leadership.
A printer friendly PDF version of Group Creativity Mind States above is available for free.
I enjoy reinforcing my learning, and making my experience available for others by writing and making templates.
My long-form writings and templates can be found at kulturprodukt.gumroad.com.
I've started and stopped artsy projects a million times, and sometimes I feel like my life consist of an endless chain of unfinished works, that spawn new unfinished works.
Zine Making
In the gray area between physical art, thinking, reinforcing learnings and sharing thoughts with others I’ve found zine making to be absolutely wonderful.
More zines - including videos of me making them - can be found at Instagram
learnedatwork.com
One of the few of the older projects that are publicly available is learnedatwork.com
I don't have any formal education besides college, majoring in languages. The rest of the time I've been learning by doing.
Along the way, I realized, that I learn best from snack-sized nuggets or one-liners that I can repeat in my head. Learnedatwork.com is/was my early attempt at collecting some of these nuggets, and passing them on...
Go see for yourself at www.learnedatwork.com
I used to be a 3d artist, then a graphic designer, then a wannabe artist.
Lately I'm producing text for the bedside table, and wooden tool boxes.
Below is a selection of not-work-perhaps-art stuff I've made over the years...