Confessions of a Casual Gamer

Hi, my name is Peter and I’m a casual gamer.

Given the fact that I work at a company that makes games, I hear a lot of games talk. Especially about games that I haven’t played. More often than not they talk about games that I will probably never play. Even if I had a million years to do so.

The thing is you see; I’m not a “gamer” – The hard core gamers of the studio makes sure to point that out to me from time to time, just to make sure that I wont forget. Sometimes they even threaten to take away my “gamer license”, only to add laughing a few moments later – with perfect comic timing – “Ohh wait! You don’t HAVE a gamer license!” which of course cracks me up every time.

Maybe I should clarify:

When I play a game, I want to have fun from the first moment. I don’t want to read manuals, memorize control schemes or read long storylines to play. I expect to be entertained, and constantly met with a fine-tuned cocktail of challenge and problems followed by the pleasure of overcoming them.

I don’t play games that require me to sit down for several hours, nor do I play games that would require me to have honed my mad skillz since 5th grade in order to keep up, unless I have indeed played them since the 5th grade which I probably haven’t.

I do however play games that I can pick up, play, have fun with and move along. I play action puzzles; Tetris / Arkanoid / Zuma / Lumines Live-style kind of games with really simple controls, close to non-existent learning curve and constant positive audiovisual feedback to get my endorphine flowing. I play anything with a tendency towards a quick easy fix, rather than a long immersive experience.

I’d play Burnout 3 over Half Life 2 any time. In fact I haven’t even played Half Life. Or any other major FPS since the original Doom for that matter (with the exception of a short fling with Unreal).

If someone was to characterize me and my household by the games I’ve played over the last few years, my guess would be, that I would turn out to be a woman aged 40+, possibly single, with a motor headed 12 year old pre-pimpled son.

Not that I’m trying to make a clever point out of all of this – I’m just confessing. Although I do think sometimes, that my tendency towards casual games actually makes me better at my job. Maybe by putting myself in the casual gamer’s place I can challenge some of the ideas that surface in the studio…

“Are you sure it’s a good idea to make a sci-fi themed FPS ad-game to Company X Ltd. who manufactures orthopedic shoes?”

What do I know? I don’t have a gamer license after all…

Playing Cards with Liquid Rules

Jakob and me were playing a nice game of cards the other day. It started out as a simple attempt at getting an overview of exactly how many trading cards he owns, and ended up up a fierce battle between good and evil, between darkness and light.

It was a special battle with Pokemons, Duel Masters, Yo-Gi-Ohs and the recently added Narnia cards, all fighting next to each other, against each other, across race, kind and manufacturer. Jakob isn’t old enough to know or understand the *real* rules, and I’m old enough to know that I don’t care about the *real* rules anymore. When playing like this, rules are added, revised, rendered obsolete and overruled on the fly.

If we cared about the actual rules, I think we would run into trouble pretty fast after all. Some of the cards – especially the Yo-Ghi-Oh cards manufactured by Konami – are written in Engrish (Japanese-English) and make no sense what so ever (some of them are hillarious – remind me to find some examples at some point). If the rules did make any sense, it seems that they would turn out to be either too complex or too shallow for it to make any fun at all.

Back in the days I had a brief fling with ‘Magic – The Gathering’ cards, and I actually played the game while learning and obeying the ruleset. It seemed to wear out and get boring pretty fast though, unless you really got into the whole collecting and trading side of things. Which is – obviously – the key feature of the trading card games. Buy more cards buy more cards buy more cards. My guess is, that I was getting too depressed and bored at the time to really dig it.

In Jakob’s mind the cards are plain cool. All of them. Just looking at them one by one is great fun. Commenting on every single one of them, while making up cool-sounding names for the ones he doesn’t remember, or asking anyone within hearing range if they would read the card to him. Pick basically any card and it will turn out to be one of the supreme ones, one of his favourites and/or the most powerfull card of them all. All the boys at kindergarten seem to be emerged in the same kind of card frenzy. Each of them having their own additions to the backstories, the myths, the rankings of the cards and their own set of on-the-fly rules.

I remember the thrill he gets from looking at the cards from my self. Not that something quite like it existed when I was his age. But the idea of this ever-expanding world of absolute and supreme coolness, wow and power, that more or less all takes place inside your head is really how most boys play I’d say. It somehow all boils down to “My dad can beat up your dad!” “My monster is stronger than yours!” “My car is faster than yours!” Boys will be boys. Always. “Mine is bigger than yours!”

Anyway, what made me thinking wasn’t really all that usual macho pissing contest stuff that the trading cards are really about, but more the way that the rules in this testosterone universe are bendable, pliable, stackable and – to some extent – breakable. At least when you’re 5 and a half years old and still learning how to become a big boy.

It’s a wonderful flow of creativity, innovation and fun that floods you if you play by the on-the-fly-rules of a 5 year old. Experimenting is allowed at all times. Unless when it’s not. New rules can be added at any time. Except when they can’t. Rules apply as long as they’re fun, relevant or anyone can remember them. Jakob can add new rules. Dad can add new rules, except sometimes when he can’t. This card can beat that card, but not that one, unless I say so.

The end result is, that we play a unique game with a ruleset the size of Amsterdam and we have a great time. We wouldn’t be able to play the same game again, and it wouldn’t matter, because we would make up another one from the same cards.

This way of playing (/learning) is so natural for kids.

This way of playing (/learning) is so rare in computer games for kids. Needless to mention that I think that’s stupid.